FREMONT GIRLS SOFTBALL ASSOCIATION

FIELD RULES

9 AND UNDER

2000 Season

 

1. FGSA Rule Procedures    *

2. The Field  *

3. Equipment          *

4. Uniforms   *

5. Players and Substitutes  *

6. The Game *

7. Pitching Regulations      *

8. Pitching Penalties         *

9. Base running       *

10. Protest and Filing A Protest    *

 

 

 

1. FGSA Rule Procedures

 

          A. THE ASA SOFTBALL RULE BOOK WILL BE THE OFFICIAL GUIDE FOR                            FGSA LEAGUE PLAY UNLESS SUPERSEDED BY FGSA RULES AND                            REGULATIONS. (FGSA rules/regulations supersede ASA rulebook.)

          B. ALL LEAGUE (S) RULES AND REGULATIONS WILL BE FORMED UNDER                THE DIRECTION AND JURISDICTION OF THE BOARD OF DIRECTORS                       OF FREMONT GIRLS SPORTS ASSOCIATION (FGSA).

 

2. The Field

 

          A. Home team is responsible for chalking the field, placing bases, and returning all                              equipment back to the box at the end of the game.

          B. Home team has the third base dugout, and will have the official scorebook.

          C. Each team is responsible for cleaning their side of the field and bench area as if you           drew a line from home plate to center field.

          D. The pitching distance will be 32 feet.

          E. The base line distance will be 45 feet bag to bag.

 

3. Equipment

 

          A. Managers are responsible for all equipment assigned to their care. This includes the returning of equipment at the end of the season and also an inventory of their equipment. Reimbursement will be required for all equipment lost (not damaged). There is a 30% allowance on lost/damaged balls. The equipment bag inventory sheet        is to be signed by team managers at the beginning of the season and will be used for verification at the end of the season.

          B. A player may use any type of glove for playing any position, with the following                              EXCEPTIONS:

                   1. The pitchers glove must be a solid color, no gray or white.

          C. Only molded rubber cleats or sneakers with adequate tread, that meet with the                              manager’s approval, may be worn as legal shoes. PENALTY: Not allowed to                       play.

          D. Catchers equipment shall consist of the following:

                   1. Catchers mask with throat protector.

                   2. Approved helmet with ear flaps.

                   3. Shin guards & body (chest) protector.

         

                   No player may warm up the pitcher without an approved mask & helmet at any time.

Should both teams forget their equipment, NO GAME WILL BE PLAYED, a double forfeit will be declared and League Director will review. Teams MUST share catcher’s equipment if necessary.

          E. Managers/Umpires must make sure that the batting helmets are worn in accordance             to ASA regulations. Temples and cheeks must be protected and if needed,                                    opponent’s helmets should be used. Helmets will not be removed until the player                      returns to the dugout or time is officially out.

          F. An ASA 11" softball will be used.

          G. Only official softball bats are legal. Bats must be for softball use only. Non-FGSA bats must be marked ‘OFFICIAL SOFTBALL’ and have no alterations.

 

4. Uniforms

 

          A. No jewelry shall be worn on the playing field. EXCEPTION; MEDICAL ID                                       TAGS OR BRACELET. NO OTHER EXCEPTIONS.

          B. FGSA will provide each team player with a team jersey and hat or visor. All uniforms                          must be FGSA approved. No alterations to the uniform are allowed.

          C. All team members must wear their hats with the bill forward. EXCEPTION:                                 Catchers, when wearing catcher’s gear. Hats are mandatory and must be alike.

          D. All jerseys must be tucked in to the uniform pants.

                   PENALTIES: First Offense: Team warning

Second Offense: Individual ejection

          E. Nothing shall be worn to cover the jersey while on the field. EXCEPTION: (when                    the pitcher is on base as a base runner.) In inclement weather, any player may                       wear additional clothing under their jersey.

                   NOTE: PITCHERS MAY NOT WEAR LONG SLEEVE CLOTHES THAT                          ARE WHITE UNDER THEIR JERSEY.

          F. All players must wear long pants.

          G. Uniform pants and stirrups are not required by FGSA.

 

5. Players and Substitutes

 

          A. A player may leave the game without any penalty to the team if she becomes                              injured or ill, but she then cannot return to play in the game. NO OUT WILL BE                             RECORDED when it is her turn at bat. The opposing manager & umpire are to be                 notified immediately at the time of incident. If she leaves for any other reason,                     then every time she is at bat, AN OUT WILL BE RECORDED. If she returns she             may re-enter the game.

          B. Players that are physically present at game time are the only players that can be                         listed on the starting batting order. Players that arrive after the game starts shall be                    added at the end of the lineup, unless the lineup has batted through. (All batters in               the lineup have batted). In this case, the player may not play in the game.

          C. A continuous batting order will be used. All players on the roster will bat.

          D. Players and substitutes shall remain in the dugout unless playing defense on the                              field. When a batter makes an out, or a runner scores or becomes out, they shall                            return to the dugout area. No player shall leave the dugout area without the                       manager’s/coach’s permission. Only managers, coaches, players, scorekeepers &                             team parent are allowed in the dugout area.

          E. No player is to swing a bat except for the batter and the on deck batter, and then                      only in the on deck area or at the plate. Only one hitter is allowed in the on deck                     area at one time. PENALTY: Team warning to both teams. NEXT                               OCCURRENCE: Player is ejected.

          F. Players who throw their bat or helmet (tossing the bat shall not be considered throwing it) in anger or disgust, intentionally or not, will be automatically out, the ball is dead, and no runners advance. The SECOND OCCURRENCE in the game by the same player will cause all of the above          plus player ejection. If the umpire feels that the first time was flagrant, they may EJECT the player immediately, with NO WARNING.

          G. During any live ball, while play is going on, any player who intentionally removes                          her helmet will be DECLARED OUT. The helmet cannot be removed, unless time                 is officially out, or the batter/runner has entered the dugout area.

          H. Every rostered player must play a minimum of nine (9) defensive outs (3 innings) per game. Substitution at will. ENFORCEMENT: SCOREKEEPERS WILL EXCHANGE LOGS at the end of each game for the opposing team to audit. The Screening Committee will review and assess penalties for infractions. PENALTY: the manager will be suspended for the next scheduled game.

          I. Players shall play two (2) defensive positions per game. A ten (10)-player defense will be used.

 

6. The Game

 

          A. It is an OFFICIAL GAME if the following conditions are met:

                   1. Six (6) innings are played

                   2. Three (3) innings are played and the game is called by darkness or bad weather, or any other reason of safety by mutual consent of both managers.

                   3. The game is called due to the 2-hour time limit expiring regardless of how many innings have been played.

                   4. The game is forfeited for any reason.         

          B. Games will start at 6:00 PM SHARP.

          C. Visiting team shall take infield first, from 5:35 to 5:45. Home team will take infield from 5:45 to 5:55. If you are not ready at the designated time for infield, you lose your allocated time.

          D. Pre-game will be held at home plate from 5:55 to 6:00.

          E. All teams must submit completed pitching forms to the Division Director. Forms must be turned in by Saturday of the same week.

          F. Up to fifteen minutes will be allowed for a team to field enough players, nine (9) players required to start or continue the game. Time starts as soon as the umpire indicates it is game time. The umpire’s watch is the official game time.

          G. Once the game starts managers and coaches may not go onto the field unless they have requested and have been granted time-out by the umpire. Managers and coaches cannot call time out, they can only ask for time to be out. PENALTY: Subject to interference, and it could bring ejection.

          H. At no time may any person yell or cheer any derogatory, offensive or personal remark towards any other person. EXCEPTION: Hey , batter, batter, swing" may be cheered due to its being considered part of the softball tradition. Only positive cheering is allowed. There shall be no pounding on the screens/fences.

                   PENALTIES: First Offense: Team warning Second Offense: Manger ejected

Third Offense: Team forfeiture

          I. Games will consist of (6) innings or (2) hours of play, whichever occurs first. Any inning starting prior to the two (2) hour time limit shall be completed.

          J. An inning will consist of seven (7) batters per team. With a continuous batting order.

          K. Any manager/coach who shields, blocks or interferes in any play of the ball will cause the batter to be called out.

          L. No more than two manager/coaches will be allowed on the playing field assisting                           defensively.

          M. On the field a minimum of nine (9) or a maximum of ten (10) players are allowed. If only nine, then three must be outfielders. If ten (10), four (4) outfielders or three (3) outfielders & a buck short.

          N. On a called third ball, a manager/coach will come in to pitch. The pitching coach is considered a part of the field and may not offer any base running instruction. Every pitch now thrown shall be considered a strike, until the batter either strikes out or hits the ball. A batter hit by a pitched ball from a manger/coach will be considered a strike.

          O. If a batter has two (2) strikes and the ball is foul tipped, one (1) more pitch is allowed. If that pitch is fouled, a strike is called and the batter is OUT.

          P. The ball remains alive and in play after the batter hits the ball until one of the following occurs:

                   1. The ball is thrown with the intent of get it to the pitcher. The pitcher must be within the 8' circle when the play is made. The play ends and if the runner advances she will be sent back.

                   2. The ball and/or player with the ball goes into out of play territory, or the umpire calls time out.

          Q. A new inning begins as soon as ten (10) batters have completed their turn and from            that point the pitcher and fielders have three (3) minutes to resume play before the                       umpire requests that the batter enters the batter's box. PENALTY: The umpire                          can award the batter a ball for each 20 seconds that elapse, if the defense is not                              ready. If the batter is not ready the umpire can call a strike for each pitch that the                             umpire instructs the pitcher to deliver.

 

7. Pitching Regulations

 

          A. One pitch is considered a complete inning pitched.

          B. A pitcher may not pitch more than three (3) full innings in a game.

          C. A pitcher cannot pitch more than four (4) innings in a two (2) game week, six (6) innings in a three (3) game week The number of games played in the week (not scheduled) determines the number of games in a week. For pitching limitations, a forfeited game does not count as a game played. A re-scheduled game is included in the number of games played in that week, not the week that the original game was scheduled.

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          D. It will be the manager or scorekeeper’s responsibility to fill out the pitcher’s log after each game and then have the opposing manager or scorekeeper sign it. They will also be responsible for turning them in to the League Director by Saturday of the same week to the Division Director for auditing..

          E. The official FGSA week will start at 12:00 am on Sunday and end at midnight on                              the following Saturday.

          F. Managers shall have no more than two (2) charged conferences with the pitcher. Third Conference results in removal of the pitcher.

          G. If the pitcher is removed from pitching to another position, to the bench, for anything other than B, C, F above, she may come back and pitch in the game. If she returns to pitch in the same inning, no warm-up pitchers are allowed.

 

8. Pitching Penalties

 

          A. FIRST OFFENSE: Forfeiture of game in which infraction occurred. Also manager suspended from the next scheduled game.

          B. SECOND OFFENSE: Same as (A) above plus manager brought in front                                 of the screening committee.

          C. If pitcher’s logs are not handed in on time: FIRST OFFENSE: Warning; SECOND OFFENSE: Next game suspension; THIRD OFFENSE: Brought before Screening & Protest Committee.

          D. Any excess innings will be charged to that pitcher for the following week.

 

9. Base running

 

          A. A courtesy runner may be allowed by the umpire when a player has been injured in the game. The courtesy runner cannot be used until the injured player reaches base safely. The courtesy runner will be the last legal batter that made an out.

B. On an overthrown ball that goes out of play, a base runner is awarded the base she           was going to, plus one more. EXAMPLE:

                   1. Batter hits the ball, seconded baseman gets the ball and overthrows past the first baseman. The ball goes out of play. RESULT: The batter gets the base she was going to - first (1st) and is awarded second base on the overthrow.

                   2. Runner on first going toward second and the ball goes out of play. RESULT:                  the runner gets the base she was going to - second and is awarded third on the                     overthrow.

          C. Base runners leaving the base before the ball is hit are to be declared out immediately and the ball is declared dead. The pitch is not allowed and the other base runners must return to their base at the time of the pitch. If the batter hits the ball, it is nullified and they will remain at bat.

          D. The COMMIT LINE between third base and home plate will be fifteen (15) FEET from home plate. All plays at home are forced outs. There is no need to tag the player once they pass the COMMIT LINE. The catcher just needs to touch home plate for the out.

          E. THERE WILL NOT BE ANY WALKS, BUNTS, STEALING OR SLIDING                     ALLOWED.

          F. A collision at home plate caused by a base runner, the runner is declared out. If the catcher interferes with the base runner, the base runner is safe. IN EITHER CASE IF THE UMPIRE FEELS THAT THERE WAS UNSPORTSMANLIKE CONDUCT BY EITHER PLAYER HE/SHE MAY CHOOSE TO GIVE A VERBAL WARNING OR EJECT ONE OR BOTH PLAYERS.

 

 

10. Protest and Filing A Protest

 

          A. Reasons for Protest

                   1. The ONLY REASON for a protest is if an FGSA or ASA rule is believed to                               have been misinterpreted by an umpire! In this event, an appeal may be filed.

           2. A JUDGMENT CALL by an umpire is not protestable! Decisions by                                                umpires on judgment calls are final!

          B. Protest Procedures

                   The following procedure must be followed to constitute a formal protest:

                   1. Time out must be requested before the next pitch. The designated TEAM     REPRESENTATIVE will discuss the problem with the HOME PLATE                    UMPIRE.

                   The use of force, either physical or verbal, in a dispute over decisions made by an                                official WILL NOT BE TOLERATED.

           2. At the end of the discussion, if the protesting team is not satisfied with the rule interpretation, by the umpire, the team representative will inform the HOME PLATE umpire that the game is being played under protest. The home plate u umpire WILL inform the opposing manager.

                   3. Up to five (5) minutes will be allotted before the game resumes for the protest     to be entered in the scorebook. The protest is to be recorded in such a manner as to note exactly when in the game it occurred. The time of protest must also be recorded. When the protest is registered in the scorebook, both managers and the umpire must sign acknowledging the protest. Up to five (5) minutes will be added to the end of the game.

                   4. Details of the protest must be entered on the protest form. The exact rule must                 be cited and the form signed.

                   5. The protest form is to be completed and handed into the League Director, First       Vice-President or Umpire Director (one of the three), within 24 hours of the game’s conclusion. Cash or check for $20 payable to FGSA, must accompany the protest form.

                   6. A decision will be rendered within seven (7) days of receipt by the Protest Committee. Managers, coaches, and the umpires may be requested to attend the hearing. The committee’s decision will be filed in writing with the FGSA Board of Directors.

                   7. If the protest is denied, the game will stand and the $20 fee will go to the FGSA General Funds. If the protest is upheld, the $20 fee will be returned, the game will be rescheduled and resume at the exact point at which the protest occurred. NOTE: The game must be completed within the original two (2)          hour time limit.

          C. All Tournament Protests will be resolved on the field by the Tournament Director                           prior to play resuming.